Categories / opengl-es
Understanding EAGL Contexts, ShareGroups, RenderBuffers, and Framebuffers on iPhone OS for Efficient Graphics Rendering
How to Get Pixel Color at Touch Points on EAGLView in iOS Apps Using OpenGL ES
Understanding the Issue with Displaying Texture Images on Devices: A Guide to Working Around Non-Power of Two Dimensions
Understanding Memory Management in iOS Games with OpenGL ES: A Solution for Black Screens After Navigating Away from Game Center